How does Sony manage to do it all the
time? No, allow me to rephrase that. How does this franchise always
manage to do it? How does it manage to not change its formula, but
always win us over? God of War: Ghost of Sparta plays not much
differently than the GOW games before it, and yet, we don't care. Has
this franchise stumbled upon something that defies age? I'm not sure
just yet, but what I do know is that I wholly enjoy this game. Much like
every other God of War title, you're thrown into the eye of the storm
immediately, so the game wastes no time in delivering the goods - and
that's par for course. Traditionally, GOW games were never about long
and tiresome training intros, and that's because the game is so
accessible, there was never a need for them. Yes, occasionally you'll
get gameplay hints towards the beginning, but they aren't very intrusive
and allow the gamer to focus on the action.
And
that's what makes God of War so great. Not just this game, but the
franchise as a whole. It has never strayed from what's made it a superb
series in the first place; it never lost its focus. God of War never
tried to be something more than a balls-to-the-wall, super fast, super
violent action game, and I respect that. It never decided that it had to
become an RPG midway through, or that it needed strategy elements. No.
God of War's focus has always been: 'pressing a series of buttons makes
the character furiously whip around and spill lots of blood'. Perfect.
And those boss battles? Let's face it, the reason we love them so much
isn't because of how epic they can be, but it's because of how gruesome
the boss' death ends up being. Those are just some of the reasons why we
love God of War, and all of the reasons continue to exist with Ghost of
Sparta.
The
upgrades, the mayhem, the weapons, the boss battles, and even the
always engrossing storyline - Ghost of Sparta continues the faithful God
of War tradition of being the total package, despite coming in a
package that only fits inside the UMD slot of your PSP. Perhaps the only
drawback to all of this, and this may be considered a technical
limitation, is that Ghost of Sparta is nowhere near as lengthy as other
games in the series. The UMD can only store so much, and that impacts
the length of the game to about eight hours. Though are a variety of
challenge modes for you to partake in once you finish the game, which
increase the amount of time you can spend with it considerably.
Bar
none, Ghost of Sparta is the best looking PSP game available today. The
same way that the franchise has set a bar on the PlayStation 2 and
PlayStation 3, it has done the same on the PSP. Chances are, considering
the age of the PSP, it's unlikely a better looking game will come along
and unseat Ghost of Sparta - I simply don't see it happening. So not
only is Ghost of Sparta one of the best playing games for Sony's
handheld, but it's the best looking one. Ready At Dawn has pushed this
little unit to its limits by increasing the texture clarity, smoothing
out the edges around game characters, allowing the framerate to run
silky smooth, and employing some really spectacular effects. Chains of
Olympus already looked great, but Ghost of Sparta simply looks better.
If
you're a God of War fan, you know what to expect from the audio. Voice
acting courtesy of TC Carson, who continues to deliver some of the best
voice acting this industry sees on the regular, in addition to a
soundtrack that's made to raise your tension, thanks to its fully
orchestrated arrangements. Ghost of Sparta's brilliance knows no bounds,
as the audio will leave you in a more than satisfied state. I also
found it best to have a pair of nice headphones plugged in while
playing, because the audio simply sounds that much more rich when it's
streaming directly into your ears, as opposed to the PSP's speakers.
All
in all, God of War: Ghost of Sparta is the PSP game you should have no
reservations about. It's a well deserved $40 purchase that'll stay in
your collection of portable titles for a long time. It's the ultimate
example of the full console experience in the palm of your hands. God of
War: Ghost of Sparta boasts everything you'd expect out of the
franchise: superb visuals, great audio, massive gameplay, epic story,
and great controls, all in a package that fits in the palm of your hand.
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Creed books used in most Christian denominations are the authoritative book used as the final authority in faith and practice. The question is should creed books be the final authority or should the Scriptures be only the word of authority and the final word?
Are creed books Scripture? Are creed books the inerrant word of God? Are creed books written by God or are they composed by men?
CAN YOU USE THE WORD CREED BOOK AND SCRIPTURE INTERCHANGEABLY?
2 Timothy 3:16 All Scripture is given by inspiration of God, and is profitable for doctrine, for reproof, for correction, for instruction in righteousness,(NKJV)
Would is be accurate to translate 2 Timothy 3:16 All Creed books are given by inspiration of God....? Of course not, man-made creed books are not Scripture.
John 2:22 Therefore,when He had risen from the dead, His disciples remembered that He said this to them; and they believed the Scripture and the word which Jesus had said.(NKJV)
Jesus never quoted from the man-made creed books of the scribes, Sadducees or Pharisees. Man-made creeds were not a tool Jesus use to teach the truth.
Acts 8:30-38.....35 Then Philip open his mouth, and beginning at this Scripture, preached Jesus to him.....(NKJV)
Philip use the Scripture to preach to the eunuch. He did not use a creed book filled with the opinions of men.
Jesus, the apostles, deacons, and all Christians mention in the Bible taught from the Scriptures, they did not use man-made creed books.
CREED BOOKS ARE NOT SCRIPTURES. THEY ARE NOT THE INERRANT WORD OF GOD.
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